
- PST: November 21st 11:00PM – November 23rd 11:00PM
- CET: November 22nd 08:00AM – November 24th 08:00AM
- KST: November 22nd 04:00PM – November 24th 04:00PM
- Optimize character animations
- Added LODs to further optimize weapon rendering for long distance
- Optimized various world effects
- Optimized various UI elements
- Optimized the sea by reducing wave effects
- Decreased terrain loading time
- Decrease memory usage of characters
- Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key)
- Greatly reduced jacket/coat clipping issue when moving in ADS while leaning
- Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms.
- The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before.
- Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island
- Added markings for zeroing distances on 15x scope reticle texture
- Added new 4x reticle for 7.62mm weapons
- Added new 4x reticle for sniper and SMG weapons
- Added blur effect on the outside of scopes
- Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)
- Lowered camera position when proning in third-person
- Decreased firing rate of SKS and Mini-14
- Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles)
- Decreased recoil for Mk14
- 8x and 15x scopes cannot be attached to an M16A now
- Added 2 new weapons.
- Added DP-28. DP-28 will be spawned in world. It has a 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage
- Added AUG A3. The AUG A3 can be obtained from care packages. It’s a variant of a bull-pup assault rifle that uses a 5.56mm 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil.
- Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same
- Applied a new font for English
- Improved designs for in-game HUD, option window, inventory, menu screen, and system message box
- Improved Solo/Team Play UI
- Moved health bars of team member(s) from the top left corner to the bottom left corner
- Changed colors and markings in the mini map, world Map, and team list UI
- Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)
- Improved interaction HUD
- If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up
- Improved the mini map and the world map
- Decreased the saturation of the mini map to further emphasize information of team members
- Adjusted the colors of the world map to increase visibility of markers and other information
- Players can check team members’ FOV direction through the world map and the mini map
- When team members get on the same vehicle, a single indicator will appear
- Moved the kill log from the bottom left corner to the top right corner
- Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75%
- Added killcam feature that can be found in Settings. Now players can check killcams in the result screen
- For Duo and Squad modes, killcam can be checked after all team members have died
- Changed the lobby music
- Improved vehicle engine sounds
- Added a sound that will be played around the edge of the blue zone
- Added three different sound effects for the red zone
- Sounds of bombs being released
- Sounds of bombs falling
- Sounds of bombs exploding
- Added sounds when character jumps into water. Sound will be different based on the speed
- Added four languages: Italian, Portuguese (Brazil), Spanish (Mexico) and Chinese (Traditional)
- Fixed camera jittering for passenger sitting on the back of a motorcycle with sidecar
- Fixed the issue where animations are not played when bandages are used consecutively
- Removed the pink circle that appeared on certain buildings when parachuting
- Fixed the issue where shooting was possible when vaulting
- Greatly reduced blurriness of the reticle while in ADS mode
We hope to get a lot of feedback on our second PC 1.0 test build!
Thank you.
The PUBG Development and Community Team
Quelle: https://playbattlegrounds.com
Comments
No Comments